Now let's walk through the three main Factions of Dying Light 2 in turn. The Air Vents are also a great indirect upgrade to the Paraglider, and the Survivor Revival perk is lovely to have as well. Very useful for quickly and safely dropping to street level. Of these, the Airbags are a particular favourite of mine. Two-Way Ziplines: An improved version of Ziplines that lets you travel upward.Upgraded Airbags: Upgraded Airbags that allow you to jump even higher than before.Air Vents: Improved Air Vents that increase your mobility with the Paraglider.Survivor Revival: When you fall in a Survivors Zone, a helping hand will revive you close to the point at which you fell.Landing Bags: Landing Bags cushion your fall, allowing you to reach the ground quickly and safely.Airbags: Jump over high walls instantly using Airbags installed in Survivor Zones.Ziplines: Ziplines speed up traversal significantly, creating additional routes through a Zone.That Crossbow is simply incredible, and a strong contender for the best weapon in Dying Light 2. Of these, the best is definitely the Crossbow Pack. UV Trap: UV Traps are very helpful during a chase, acting as both a trap for infected and an additional source of UV light.Pendulum Traps: Colossal Pendulum Traps can mow down whole groups of enemies beneath them.Molotov Lanterns: When hit by a projectile, Molotov Lanterns will fall and set fire to a huge area around them.Crossbow Pack: Receive a semi-automatic Crossbow and a set of blueprints for unique Elemental Bolts.Electrical Traps: Electrical Traps electrocute enemies caught in them, blocking passage through the surrounding area.Razor Cannons: Fast shooting Razor Cannons are great at decimating packs of incoming Virals.Car Traps: PKs install Car Traps in all Zones that they control.If the Survivors control a zone, they'll focus on parkour and traversal, giving you more ways to quickly move about the city. If the Peacekeepers have control of a zone, they'll install traps and give you access to new weapons to use against the Infected. Instead, your choice will unlock certain map features for that zone.Įach Faction has a series of progressing map features which are unlocked by assigning zones to that Faction. Apart from one main story quest which tasks you with activating a Facility, these choices have little to no effect on the story. ![]() There are two types of Facility - Water Towers and Electrical Stations - and when you bring one online, you must choose whether to hand it (and therefore control of that whole region of the map) to the Survivors or the Peacekeepers. The second is when you activate a zone's Facility. The first is purely story-based: your decisions will affect how various characters see and treat you, and during major story beats they'll affect certain parts of the map and which quests you must complete in order to progress the story. When it comes to siding with a particular Faction, there are two types of decisions and consequences. Throughout the story of Dying Light 2, you'll interact, work, and fight with members of both Factions. Nor is there a single choice which determines whether you are a Peacekeeper or a Survivor. There really is no right answer when it comes to siding with the Survivors or the Peacekeepers. Which Faction should you join in Dying Light 2: Survivors or Peacekeepers? We'll also go into detail about the backstory and traits of the major Factions in the City. In this spoiler-free guide we'll walk you through what happens when you side with either the Survivors or the Peacekeepers in Dying Light 2, and the rewards you'll gain for doing so. Each of these Factions has their own goals, laws, aims, and ways of life, and there's no right or wrong answer as to which side is good and which is evil. Want to know which Faction to side with in Dying Light 2? Techland's second instalment in the popular zombie parkour adventure series brings you into a three-way war between three Factions in Villedor: the Survivors, the Peacekeepers, and the Renegades.
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